using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;

[Serializable]
public struct GoodCost
{
    public ItemId costItem;
    public int costAmount;
}
public class Shelf : MonoBehaviour
{
    public GoodCost Cost;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
      
    }

    public void OnBuy()
    {
        Destroy(gameObject);
    }
}
